Interactivity in Authoring of Time and Interaction – INEDIT
Interactivity in Authoring of Time & Interaction for the Arts
The objectives of INEDIT is to found scientific grounds for the interoperability of digital creation tools in the field of sound and music, aiming to open the way for new creative dimensions coupling authoring of time and interaction for Digital Media.
The Digital Artistic Future
The INEDIT project is at the intersection of Digital Sciences and the Arts, and attempts to provide a scientific view of the interoperability between common tools for music and audio productions.<br />Our motivations are based on existing international efforts in computer music research in bridging the gap between “compositional” and “performative” aspects of existing tools in computer music. For the creator, performance oriented tools are generally limited to metaphors of source production or processing. These metaphors, despite their productivity, are to be integrated within a global structure described by a symbolic language in analogy to a musical score, in order to permit a realistic authoring, gathering representations, concepts and their interactions and to post-survive initial tools. On the other hand, composition oriented tools generally lack an undisputable dimension within new media: interactivity. There is less and less interest in creating closed/fixed mediums, and more interest in new media art for real-time interactivity with an outside environment.<br />Technical solutions to overcome such divisions bring novel considerations for the design and realization of digital tools beyond the existing, by explicitly considering the human in the loop of authorship and computing. Beyond scientific advances, solutions will open new creative dimensions for all digital platforms (as material such as tablets and smartphone, or non-material such as the Web) in the service of the arts and the society.
Our approach lies within a formal language paradigm: An interactive piece can be seen as a virtual interpreter articulating locally synchronous temporal flows (audio signals) within globally asynchronous event sequence (discrete timed actions in interactive composition). Process evaluation is then to respond reactively to signals and events from an environment with heterogeneous actions coordinated in time and space by the interpreter. This coordination is specified by the composer who should be able to express and visualize time constraints and complex interactive scenarios between mediums.
To address this issue, and in contrary to existing approaches based on specific temporal formalisms, the INEDIT project distinguishes itself by its hybrid approach: We do not attempt to reduce the rich diversity of existing approaches by imposing a yet-another-unified formalism, but instead we aim at preserving this diversity by correctly coordinating between different tools, and providing a framework addressing major aspects of a musical workflow, from composition to performance, as developed above. We base ourselves on existing tools already pioneered by our partners which occupy world-references in their respective domains: OpenMusic and iScore for the compositional phase, INScore for visualizing interactive processes, Antescofo for articulating signal/event paradigms and FAUST and LibAudioStream for synchronous audio calculi. The interoperability of such tools would enrich existing workflows and would be impossible within one single formalism or application.
Scientific results of the INEDIT project has helped to introduce new voices in the scientific community bringing diverse fields such as signal processing, critical embedded systems, Human-Machine Interaction and scientific visualization together; and subject to several scientific and public awards.
The INEDIT project released more than 8 tools for the international community, among which some have already established themselves as standard material for Interactive Art creation (see inedit.ircam.fr/en/outils). INEDIT also allowed the creation of more than 10 original art works thanks to the project’s original concept of direct collaboration with artists. Some of these works have already entered the world repertoire with regular tours in world major art festivals (see inedit.ircam.fr/en/artists).
The INEDIT project is a fundamental research project coordinated by IRCAM (Institute for Research and Coordination of Acoustics/Music in Paris), in association with the GRAME (National Center for Music Creation at Lyon) and LABRI (Bordeaux Laboratories for Informatics Research). The project started on October 2010 and lasted for 37 months. The INEDIT project was possible thanks to a grand of 737k€ of the French National Research Agency (ANR) for a total cost of approximately 1M€.
The INEDIT project aims to provide a scientific view of the interoperability between common tools for music and audio productions, in order to open new creative dimensions coupling authoring of time and authoring of interaction. This coupling allows the development of novel dimensions in interacting with new media.
Our motivations are based on existing international efforts in computer music research in bridging the gap between “compositional” and “performative” aspects of existing tools in computer music. This division is apparent today in the common categorization of existing tools to “computer assisted composition” and “realtime” systems.
For the composer, performance oriented tools (such as synthesizers, editors, mixers, sound generators, post-production) are generally limited to metaphors of source production or processing (oscillators, filters, physical models). These metaphors, despite their productivity, are to be integrated within a global structure described by a symbolic language in analogy to a musical score, in order to permit a realistic authoring, gathering representations, concepts and their interactions.
On the other hand, composition oriented tools generally lack an undisputable dimension within new media: interactivity. There is less and less interest in creating closed/fixed mediums, and more interest in new media art for realtime interactivity with an outside environment. This is the case for example in interactive music, video games, realtime interactive sonifications, sound design, affective computing, serious gaming, multimedia installations, etc.
Our approach lies within a formal language paradigm: An interactive piece can be seen as a virtual interpreter articulating locally synchronous temporal flows (audio signals) within globally asynchronous event sequence (discrete timed actions in interactive composition). Process evaluation is then to respond reactively to signals and events from an environment with heterogeneous actions coordinated in time and space by the interpreter. This coordination is specified by the composer who should be able to express and visualize time constraints and complex interactive scenarios between mediums.
To address this issue, and in contrary to existing approaches based on specific temporal formalisms, the INEDIT project distinguishes itself by its hybrid approach: We do not attempt to reduce the rich diversity of existing approaches by imposing a yet-another-unified formalism, but instead we aim at preserving this diversity by correctly coordinating between different tools, and providing a framework addressing major aspects of a musical workflow, from composition to performance, as developed above. We base ourselves on existing tools already pioneered by our partners which occupy world-references in their respective domains: OpenMusic and iScore for the compositional phase, INScore for visualizing interactive processes, Antescofo for articulating signal/event paradigms and FAUST and LibAudioStream for synchronous audio calculi. The interoperability of such tools would enrich existing workflows and would be impossible within one single formalism or application.
To achieve this, we based ourselves on the development of novel technologies: dedicated multimedia schedulers, runtime compilation, innovative visualization and tangible interfaces based on augmented paper, allowing the specification and realtime control of authored processes. Among posed scientific challenges within the INEDIT project is the formalization of temporal relations within a musical context, and in particular the development of a GALS (Globally Asynchronous, Locally Synchronous) approach to computing that would bridge in the gap between synchronous and asynchronous constraints with multiple scales of time, a common challenge to existing multimedia frameworks.
Project coordination
Arshia CONT (Institut de Recherche et Coordination Acoustique et Musique)
The author of this summary is the project coordinator, who is responsible for the content of this summary. The ANR declines any responsibility as for its contents.
Partnership
IRCAM Institut de Recherche et Coordination Acoustique et Musique
LABRI Laboratoire Bordelais de Recherche en Informatique
GRAME GRAME, Centre National de Création Musicale
Help of the ANR 744,705 euros
Beginning and duration of the scientific project:
May 2012
- 36 Months