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Open Scenario System for Interactive Application – OSSIA
To all areas using interactive digital media of various kinds, is an undergoing need to get these organized according to specific logical time constraints. Whether it is for interactive digital displaying, museum installation or video gaming, performance arts or cultural industry, the writing of
Analyzing Semantics with Frames : Annotation, Lexicon, Discourse and Automation – ASFALDA
Nowadays the majority of web searches is performed through a very basic representation of electronic content : key-words. The aim of the Asfalda project is to improve semantic analysis of text, by providing resources and tools for finding prototypical semantic frames. The target analysis can be sum
Description, Indexing, Accessibility to Etnomusicologist and Sound Documents – DIADEMS
Oral archives from the CNRS-Musée de l’Homme build a unique recordings collection of a great historical importance, containing more than 5000h. A powerful and collaborative web platform will ensure its management and ease its consultation thanks tools for audio content analysis. The challenge is
Man-Robot Dialogue – MaRDi
In this project, we intend to study the human-computer interaction in situated manner. We believe that the interaction must have a physical realization, anchored in the real world to be natural and effective. In order to embody interactive systems, we propose to use humanoid robots. Robots, endowed
Knowledge Rrich Context for Terminology Translation – CRISTAL
The globalization of commercial trade has made it necessary for all companies to communicate with their partners, clients, and employees in their native language. Often, employees must also be capable of easily communicating in a foreign language, particularly in their field of expertise. Terminol
My little artificial companions world – MoCA
- - - - One trend in the last twenty years is the increasing number of digital devices used in our daily life; according to prospective studies, this trend will keep accelerating. But be they personal multimedia devices, everyday more sophisticated and integrating more sensors, interconnected, pro
Logics, structural representations, mathematical morphology and uncertainty for semantic interpretation of images and videos – LOGIMA
Automatic image interpretation has been an active field of research for several years. In this large field, this project focuses on extracting high level information from images or video sequences, when the detection and recognition of structures can benefit from prior structural knowledge (such as
Photographic cOntents Exploration through iMmersive Environments – POEME
The purpose of POEME is to develop an innovative and professional prototype to assist in the analysis and manipulation of large collections of cultural photographic collections and their exploration. Various innovative tools have been brought together into a single intuitive system, which is an imme
Self Aware Robots – ROBOERGOSUM
One of the greatest challenges facing robotics research today is the design of robots able to act autonomously at a cognitive level, and to interact with people in a natural way. Major progress has been accomplished in several aspects of robotics: perception, navigation, localization, SLAM, motion a
Multimodal, accessible, numeric and artistic pedagogy – PANAM
The objective of PANAM project is to develop numeric instruments and a virtual library of resources, for musical and artistic pedagogy based on collective practices. The goal of this program is to create software and hardware tools, and innovative pedagogical contents for teachers and trainers. Thre
Parsing and synthesis with abstract categorial grammars : from lexicon to discourse – Polymnie
The project of basic research we are proposing relies on the formalism of Abstract Categorial Grammars (ACG). One of the features of this framework is to consider surface forms and more abstract forms with the same mathematical tools, both levels sharing the same status. It results in the facts that
Robots for perceptual Interactions Dedicated to Daily Life Environment – RIDDLE
When robots leave industrial mass production to help with household chores, the requirements for robot platforms will change. While industrial production requires strength, precision, speed, and endurance, domestic service tasks for household robots are: robust navigation in indoor environments, d
Image on the Web: analysis of the image life cycle through the Web 2.0 – ImagiWeb
On a daily basis, millions of people post their opinions on Web 2.0 and discuss about various topics such as the news, politics, the latest results of athletics, etc. These kinds of postings contribute to the production and dissemination of the image of different entities, such as that of politician
Credible Gesture Interaction – INGREDIBLE
The goal of the project INGREDIBLE is to propose a set of scientific innovations in the domain of interactions between humans and virtual actors. The project aims at developing a prototype of an autonomous virtual actor capable a dynamic affective bodily coupling with a human whose gesture are analy
Creation of dynamically generated contents relying on vocal synthesis to support the development of written skills. – PHOREVOX
PhoReVox is a multidisciplinary project whose objective is to provide a tool to help learners develop written skills in French thanks to the use of speech technologies. Technological solutions to assist language learning, and more particularly written French, remain mostly confined to exercises base
Interactivity in Authoring of Time and Interaction – INEDIT
The INEDIT project is at the intersection of Digital Sciences and the Arts, and attempts to provide a scientific view of the interoperability between common tools for music and audio productions. Our motivations are based on existing international efforts in computer music research in bridging the
Access to scientific and technical documents for visually impaired people – AcceSciTech
The AcceSciTech project addresses the challenges faced in providing access to scientific and technical literature for the visually impaired and, more broadly, for those who are not able to read conventional print. In this context, scientific and technical literature refers to all written text (artic
Contents and Knowledge aggregation for case-based reasoning in the field of fœtal dysmorphology – ACCORDYS
Many organizations harbor unexploited repositories of tacit knowledge. These repositories can take the form of unstructured files which record the memories of past cases at various levels in the organization. Examples include business files in companies or patient records in hospitals. Accessing the
PHYsically informed and Semantically controllable Interactive Sound synthesis – PHYSIS
PHYSIS is an industrial project focused on the modeling, transformation and real-time synthesis of diegetic sounds for interactive virtual worlds (video games, simulations, serious games…) and augmented reality. By diegetic sounds, we mean all sounds generated by identifiable objects in the virtual
Fine-grained Recognition in large image databases – FIRE-ID
The FIRE-ID project considers the semantic annotation of visual content, such as photos or videos shared on social networks, or images captured by video surveillance devices or scanned documents. More specifically, we consider the fine-grained recognition problem, where the number of classes is larg
Enriching bilingual reading and interaction with cross-lingual alignments – TransRead
Owing to the globalization of economies and to the advent of the Internet as a truly universal media, a growing number of interactions take place between individuals and/or companies speaking different languages. As a result, the demand for translation services is more important than ever, speeding
Secure and Large image databases indexing – SecuLar
Since their invention, content based image retrieval systems (CBRS) and biometric systems have evolved separately. This is due to the fact that they originate from different research and industrial communities. The Basic Research project described in this application, called SecuLar, groups researc
CROwd Mapping: populating huge interactive environments – CHROME
The ChROMe project addresses the issues of populating large virtual environements. Populating an envrionment consists in incorparting crowds of inhabitants, cars, animals and other objects. The content is obviously dynamic: most of the entities are in motion. The content is complex: entities interac
Quality and Interoperability of Large Catalogues of Documents – Qualinca
- - - - Large catalogues are moving from the database metadata management age using specific Information Science and Libraries formats, to the Web age using Semantic Web standard languages (RDF / S, OWL). This development, bringing many advantages (better document availability, increased data exchan
Dexterous Haptic Interaction for VR Industrial Applications – MANDARIN
Revolutionary solutions for man-machine interactions appeared during the last ten years. Tactile interfaces (smartphones, tablet PCs) and motion sensing and control (Wiimote, Wii Balance, KinectTM) are now available for general public while in industry, immersive environments and haptic devices boos
Access and Recollection in Complex information SYStems (ARCSYS) – ARCSYS
In the context of Web interaction, memory and remembering are particularly important: individual pages are revisited and new pages are constantly added to the repertoire of visited pages. In order to revisit one page, we need to recollect what was on that page and also planning how to navigate to th
Web Audio Visualization and Edition – WAVE
The WAVE project aims to formalize new means of editing, visualization, and interaction with temporal audiovisual objects present on the Internet. It will lead to the conception and development of software components concerning user interfaces and interaction, digital interfaces, client/server inter
Online Content Knowledge Triage: Optimizing the Productivity of User Search – OCKTOPUS
Over the past 15 years, along with the success of the “social” web, online communities have progressively produced massive amounts of user-generated content collaboratively. While some of these communities are highly structured and produce high-quality content (e.g., open-source software, Wikiped
Stylized rendering in cartography – MAPSTYLE
As users we all have experienced the uniformity of cartographic representations. Map series in well-known styles help users to better understand the geographic territory once they are used to the map style. Yet, the increasing availability of varied geographic data and the need to design custom maps
Terminology and texts indexation in Human Sciences – TermITH
La validation de la méthodologie d’indexation de l’utilisateur INIST et la systématisation de celle-ci sont les enjeux majeurs de TermITH qui vise à proposer des mesures et des données librement accessibles pour la communauté scientifique et la société : publication des résultats, mise à disposition
Politics of algorithms – Algopol
The current evolution of the Internet relies crucially on algorithms for ranking and sorting digital content and online users and, more broadly, for appraising information circulation. The objective of the project is to analyze these transformations, the use of these algorithms and to develop knowle