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Multivariate Implicit Function defOrmation
This project aims at developing theoretical aspects of 3D field functions in computer graphics: 3D animation and the representation of complex multi-material virtual objects. An innovative aspect is the study of multivalued field functions and their deformations in this context. Practically, it aims
Microgesture Interaction in Context
MIC aims at studying and promoting microgesture-based interaction by putting it in practice in real-life use situations. Microgestures are hand gestures performed on one hand with the same hand. Examples include tap and swipe gestures performed by one finger on another finger. We study interaction t
Distributed Musical Things for Collective Interactions
Recent development of Web and Internet of Things (IoT) technologies – by democratizing the access of both software and hardware – have enabled new avenues for researchers and artists relying on distributed multimedia environments and collaborative interaction. However, the inherent complexity of suc
Multimodal Communication for Supervised Transportation
In the field of transportation, vehicles (ground or air) are becoming more and more autonomous and communicating. The emergence of these new technologies may relegate pilots to a supervisory role, implying less vigilance and less awareness of the environmental context. This degraded state can hinder
HAptic simulator for SPAsticity Training
This project aims to design and build a haptic simulator for learning a common gesture performed by physiotherapists on the lower limb: the evaluation of spasticity which corresponds to the involuntary resistance to an imposed movement. The objective is to offer a complete haptic simulator reproduci
Proteus: measuring, understanding and tackling variabilities in Brain-Computer Interaction
Whereas Brain-Computer Interfaces (BCI) are very promising for various applications, e.g., brain-based wheelchair control or plane pilots’ mental state monitoring, they are not reliable. Their reliability degrades even more when used across contexts (e.g., days, users’ states or applications used)
Bringing environmental issues closer to the public with augmented reality
This project will explore how augmented reality (AR) systems can reduce the spatial and temporal distance between people’s choices and their environmental consequences, in order to reveal the impact of both individual habits and global policies. More concretely, we will design interactive visualizat
Reconstruction with Differential Geometry
3D Reconstruction from multiple images has always been a major research goal in computer vision but it has gained tremendous attention from the research community in recent times. Given a camera attached to a stationary/hand-held device or a robot, the ability to obtain the 3D scene from its video s
Inverse Control of Physically Consistent Terrains
In a world where digital exchanges drive a pressing need for virtual environments, a challenge lies in the authoring of the root of these synthetic worlds: the mountains, plains, and other landforms concatenated and represented as terrains. This problem is notoriously difficult because terrains resu
Learning and Control of Sensorimotor Models in Robotics
The limited agility and dexterity of modern robots prevent them from being deployed outside of laboratories, not even mentioning outside of factories. With NIMBLE, we want to point the classical sense-plan-act design pattern, widely adopted in robotics, as one of the main limiting factor. We propose
Electrowetting microrobot: Fluid joint control by electrowetting
At the microscale (between 1 and 100 microns), there is a lack of compact robotic systems. Indeed, micro-sized systems offer a much smaller workspace than their overall dimension. This largely hinders the realisation of robotic systems for low invasive surgery or embedded into organ-on-chip microflu
Multisensory and Affective Modulation of Touch: Interaction and Intentionality
Social touch is central to interpersonal interactions in everyday life. It is however crucially lacking in interactions with virtual agents. There is no currently existing technology that can generate in a satisfying way the feeling of being touched by a virtual agent during a social interaction in
Inexact Optimization for Robot Control
Robotic systems are expected to take a large place in tomorrow’s society, far beyond current industrial robots in tightly controlled factory environments, with large impacts in terms of safety, health at work, comfort and productivity. The motion of robots is typically designed and controlled by
Multi-Level Decision-Making with Interactive Systems
This project is in Human-Computer Interaction (HCI) and aims at designing interactive systems developing user expertise by establishing a human-machine partnership. Interacting with these systems can be seen as a multi-scale decision-making problem: 1) Task, i.e choosing the right medical treatment
Electro-Karst
This projet proposes to develop new robotic systems to explore and map the geomorphology of karstic networks, where the underground water resource is. It follows previous research effort which demonstrated the necessity of addressing 2 main topics, that are included in the present proposal : 1) C
Cooperative Aerial Vehicles for Non-Uniform Mapping of 3D Unknown Environments
The objective of AVENUE is to propose new efficient solutions to generate online trajectories for a team of cooperating aerial vehicles to achieve a full exploration and non-uniform mapping of an unknown 3D environment. Although the autonomous exploration of an unknown environment is a widely studie
Immersive Collaborative Analysis foR Education
In this project, we explore the use of immersive technologies for collaborative learning. First in fully virtual reality environments and then in a hybrid one which includes different types of devices (e.g. AR/VR, wall displays, desktops), we will design interaction techniques to improve how people
Intraoperative MultiMOdal Real-time Tumour Augmentations for Laparoscopic Liver Surgery
Laparoscopic Liver Resection (LLR) induces less trauma to the patient compared to open surgery. Thus the patient recovers faster which in return reduces the costs to the healthcare system. However the use of LLR remains limited. This is because of three challenges. First, controlling intraoperativ