Search
HAptic SurfAces enhanced by Métamaterials – HASAME
HASAMé will design new Human Computer Interactions (HCI) that take benefit of a mixed stimulation based on texture and button click simulations. We will also design back layers to the surfaces that can modify its ultrasonic behaviour to match the needs of the application. Finally, HASAMé will deve
Interacting with Rich Display Ecosystems – INTERPLAY
Novel display technologies such as wall-sized displays, very large tabletops, and headsets for Virtual Reality or Augmented Reality make it possible to redesign workspaces for more flexibility and efficiency. The goal of the project is to study rich display environments from a human computer interac
STReet Art Drone – STRAD
STRAD aims at perfectly achieving, in a timely manner, a work signed by a renowned street artist on a high-rise building. Drones have been used for artistic purposes for less than a decade. The Paintcopter robot developed at ETHZ for spray-painting by drone has a tolerance of 5 cm and 5 deg with res
Effective Leaning of Social Affordances for human-robot interaction – ELSA
Affordances are action opportunities directly perceived by an agent to interact with its environment. The concept is gaining interest in robotics, focusing on the potential interactions of the robot with objects rather than the sole physical properties of the environment. In this project, we aim to
SecondSkin: Shape-changing materials for HCI – SecondSkin
This project is at the crossroad of Human-Computer Interaction (HCI), ergonomics and programmable soft materials, with a connection to interactive arts. Its objective is to enrich user experience with the sense of touch through new tactile shape-changing interfaces, both for enabling new interaction
Wearable hAptics for Virtual realitY – WAVY
Virtual Reality (VR) has been gaining increasing interest in recent years in the consumer market, with impactful advances in headsets, controllers, and the visual and audio renderings. However, a truly successful and complete VR experience relies on using all the sensory modalities and providing the
viRtual bEhaVioral skIlls TrAining for pubLIc SpEaking – REVITALISE
More than ever, with the increasing use of online video-conferencing solutions in daily professional interactions, public speaking skills are becoming crucial. The aim of this project is to obtain better insights into the best approaches allowing the practice of public speaking skills with technolog
Nanorobotics by 4D printing: tethered robots by using two-photon stereolithography – PNanoBot
Based on the growing need for micro-nanorobots identified in European Strategic Research Agenda 2014-2020, the fabrication and development of nanoscaled devices and nanoelectromechanical systems (NEMS) that use nanomaterials require nanorobotics to achieve precise techniques for positioning, sensing
Light-transport Simulation and Machine Learning – LUCE
All optical numerical simulations based on stochastic methods are subject to intrinsic noise due to mathematical variance. Currently, denoising techniques generate artefacts and loss of detail. For predictive and reliable simulations essential for research and industry, all physical laws must be res
Spatial Awareness for Multimodal Guidance – SAM-Guide
Interacting with space is a constant challenge for Visually Impaired People (VIP) since spatial information in Humans is typically provided by vision. Sensory Substitution Devices (SSDs) have been promising Human-Machine Interfaces (HMI) to assist VIP. They re-code missing visual information as stim
ElectroPhysiological Involuntary Inputs for Collaborative robotics enhancement – EPIIC
In order to enhance human-machine interaction, usual metrics include questionnaires and performance measures which do not allow for a continuous and online assessment of the quality of interaction, nor for a direct cognitive state monitoring of the human operator. In recent years, the development of
Variable Impedance Control for stableHuman-Robot Interactions – VICHI
Collaborative robots (cobots), are designed to perform tasks by complementing or even increasing the physical capabilities of human operators. Controlling cobots in an adaptive and safe manner, taking into account the dynamical model of the robot-human-environment system remains a challenge. In thi
Interactive Optical Robots for Biophysics – OptoBots
The Optobots Projects aims to develop a novel family of microrobots capable of moving in a liquid medium to perform tasks in interaction with biological samples in a Petri dish. These optobots, with dimensions around 10 micrometers, are actuated by the principle of optical tweezers, through the cont
Graphical Languages for Creating Infographics – GLACIS
Visualizations are commonly used to summarize complex data, illustrate problems and solutions, tell stories over data, or shape public attitudes. Unfortunately, dominant visualization systems largely target scientists and data-analysis tasks and thus fail to support communication purposes. This proj
Creating Attention-Driven 3D Contexts for Low Vision – CREATTIVE3D
For patients with low vision, visual impairments noncorrigible by lenses, navigating complex environments with autonomy and safety is one of the most demanding and dangerous tasks. Virtual reality (VR) holds strong potential for training and rehabilitation, yet its use is impeded by the difficulty o
Molecular Implementation of Shape-Changing User Interfaces – MolecUI
Shape-changing user interfaces (SCUI) are a promising way to interact with computers. MolecUI’s objective is to study programmable matter as a new way to implement SCUI. Programmable matter is defined here as a modular robot composed of a huge number of mm-scale, stand-alone, and detachable robots t
Task Execution states for Awareness and Monitoring of User Performance – TEAM-UP
Interactive training systems can embody so-called intelligent technologies: robotics, activity recognition, intelligent tutoring systems and artificial intelligence. For stroke rehabilitation, they cover specific objectives of a rehabilitation program. In order not to limit the intelligence of these
Connecting an In-vitro ‘mini Brain’ tO a Robot with a novel bio-enGineered platform – CIBORG
How to improve the learning and decision-making abilities in robots? This project adopts the radical approach of providing a robot with lab-cultured human ‘mini-brains’ (cerebral organoids or human cortical brain slice). The robot-to-brain connection will be enabled by a novel bioengineered platform
Augmented Reality and Tangible User Interface to Supervise and Interact with robot Swarms – ARTUISIS
Due to their distributed and autonomous nature, robot swarms have self-adaptation properties that are very useful, but which make any supervision (visualization and understanding) and control by a human operator very difficult. The two main scientific issues are helping the operator to understand an
ShAreable Mapping using heterogeneoUs sensoRs for collAborative robotIcs – SAMURAI
The ambition of the project is to design new approaches for the long term navigation of a multi-robot system collaborating on a common monitoring tasks, in a urban or peri-urban environment using heterogeneous sensors in order to facilitate their implementation (reduction of preparation time and c
Assessing the Potential for Physiological Harm of Persuasive Interaction Design in Virtual Reality – HARMFULVR
Interaction in Virtual Reality is mainly conducted through embodied actions in 3D space (e.g., walking, pointing). Literature in the field of Human-Computer Interaction established the concept of persuasive design which is a practice to influence (nudge) a user’s behavior towards a certain action. T
Towards Collaborative Integrity for improved autonomy of a multi-robot system – ToICar
The context of this project is the navigation of autonomous multi-robot systems. These are robots that can localize themselves in their environment, perceive it, interpret it without any human interaction, interact with other robots by exchanging relevant information and that make safe decisions to