Immersive Virtual Environment for open problems based solving at the primary school level – ANIPPO
The purpose of our research project is the development, by cooperative approach of cognitive strategies for open problem solving through primary school students that interact in immersive virtual worlds. From the perspective of learning, problem solving activity open in 3D will be conducted in-didactic situation. This project, located in the general problem of understanding the use of digital technologies in education, is based on conceptual approaches to the intersection of science education and semiotics.
Madame Ecaterina Pacurar (Centre Interuniversitaire de Recherche en Education de Lille EA 4354)
The author of this summary is the project coordinator, who is responsible for the content of this summary. The ANR declines any responsibility as for its contents.
CIREL TRIGONE Centre Interuniversitaire de Recherche en Education de Lille EA 4354
CHART Cognitions humaine et artificielle (CHArt)
ADEF APPRENTISSAGES, DIDACTIQUES, EVALUATION, FORMATION
Help of the ANR 166,806 euros
Beginning and duration of the scientific project: January 2019 - 24 Months